TL;DR

  • Gaming posts on this blog cover technology stacks, live service operations, and blockbuster economics
  • Start with launch economics, then expand into infrastructure and monetisation as the section grows
  • Related roadmap posts cover netcode, telemetry, anti-cheat, and free-to-play economics

Published

  1. GTA 6 and the Economics of the Biggest Launch in Entertainment History - budget, revenue forecasts, and why a single game now behaves like a small economy

Coming soon

See ROADMAP.md under Gaming & Game Technology for planned posts:

  • Game Technology in 2026: Inside the Stack Behind a Live Service Game
  • Game Telemetry at Scale
  • Netcode Explained: Rollback, Lockstep, and Client-Side Prediction
  • The Economics of Free-to-Play: Monetisation and Player Lifetime Value
  • LiveOps: Running a Game as a Service