TL;DR
- Gaming posts on this blog cover technology stacks, live service operations, and blockbuster economics
- Start with launch economics, then expand into infrastructure and monetisation as the section grows
- Related roadmap posts cover netcode, telemetry, anti-cheat, and free-to-play economics
Published
- GTA 6 and the Economics of the Biggest Launch in Entertainment History - budget, revenue forecasts, and why a single game now behaves like a small economy
Coming soon
See ROADMAP.md under Gaming & Game Technology for planned posts:
- Game Technology in 2026: Inside the Stack Behind a Live Service Game
- Game Telemetry at Scale
- Netcode Explained: Rollback, Lockstep, and Client-Side Prediction
- The Economics of Free-to-Play: Monetisation and Player Lifetime Value
- LiveOps: Running a Game as a Service