A dive into computing history: from the ZX Spectrum and BBC Micro through the Commodore Amiga, the demoscene, early online communities, and the ingenious copy-protection schemes that shaped an era. Personal essays spanning 45 years of computing, museum visits, and retrospectives on hardware and ideas that continue to influence modern computing.

How BASIC Shaped a Generation of Programmers

How BASIC Shaped a Generation of Programmers When you powered on a Commodore 64 in 1983, the first thing you saw was: READY. Blinking cursor. No graphical interface. No visual metaphors. Just BASIC - a programming language that wasn’t supposed to be the foundation of computing education, but became exactly that. BASIC shaped how an entire generation thought about programming. Not because it was the best language, but because it was the only language available on personal computers. If you wanted to write anything on your C64, your Spectrum, your BBC Micro, or your Apple II, you were writing BASIC. And when constraints force a population into a single tool, that tool becomes the culture. ...

April 9, 2026 · 12 min · James M

The SID Chip: Engineering the Most Iconic Sound in Computing History

The SID Chip: Engineering the Most Iconic Sound in Computing History The Commodore 64, released in 1982, had one feature that set it apart from every other personal computer: it had a synthesizer on a chip. Not a speaker driver. Not a simple sound generator. An actual synthesizer - with oscillators, filters, envelope generators, the same components used in professional synthesizers costing thousands of dollars. The chip was called the SID (Sound Interface Device), and it became the most recognizable sound in computing history. The C64’s distinctive bleeping, blooping, warbling synthesized sound became the voice of 1980s gaming culture. Even today, hearing the SID chip immediately triggers recognition: you’re hearing a Commodore 64. ...

April 9, 2026 · 12 min · James M

The Postal Pirates: Micro Mart, Loot, and the 1980s Tape-Swapping Underground

The Postal Pirates: Micro Mart, Loot, and the 1980s Tape-Swapping Underground You can’t understand the culture of 1980s computing without understanding the postal tape trade. Before the internet democratized access, there was an entire underground economy running on paper classifieds, cassette tapes, and the British Royal Mail. The Infrastructure of Scarcity In 1983, if you wanted software, you had three legal options: Buy it at a computer shop for £15 - £40 per game (roughly £60 - £160 in 2026 money) Type it in from a listing in a magazine (8-bit BASIC, page by page) Use a mail-order catalogue that took 4 - 6 weeks For most teenage programmers, all three paths were blocked by economics. A single game cost more than a week’s pocket money. Magazines like Your Computer, Sinclair User, and Computer & Video Games were affordable, but software itself was treated like a luxury good - priced as if each copy was hand-delivered by a developer. ...

April 9, 2026 · 9 min · James M

Trainer Menus & Scrolltexts: The Unique Aesthetics of the Cracking Scene

Trainer Menus & Scrolltexts: The Unique Aesthetics of the Cracking Scene If you loaded a pirated Commodore Amiga game in 1988, you wouldn’t just get the game. You’d get an experience. Before the title screen, before the game even loaded, you’d see a custom introduction - a piece of underground art that served no commercial purpose and had to be coded in secret. This was the cracking scene’s gift to itself. ...

April 9, 2026 · 13 min · James M

Copy Protection Wars: The Ingenious Schemes Of 1980s Software

Copy Protection Wars: The Ingenious Schemes Of 1980s Software Before the era of always-online DRM and AI-powered anti-tamper software, the battle against software piracy was fought with cardboard, plastic, and clever manipulation of magnetic disk geometry. In the 1980s, developers faced a simple problem: floppy disks were incredibly easy to copy. Their solutions, however, were anything but simple. This was the “Copy Protection War,” an arms race between software houses and the burgeoning “cracker” scene that birthed the Demoscene and defined digital culture for a generation. ...

April 8, 2026 · 4 min · James M

When 8-bit Computers Taught An Entire Nation To Code

There is a specific sound that defines the childhood of a generation: the high-pitched screech and rhythmic thrum of a data cassette loading into an 8-bit computer. In the early 1980s, the United Kingdom underwent a transformation that was arguably more profound than the arrival of the internet a decade later. While the US was falling in love with the office-centric IBM PC and the “appliance” feel of the Apple Macintosh, the UK was building a nation of bedroom coders. ...

April 8, 2026 · 3 min · James M

What the Amiga Got Right (That We're Still Copying)

What the Amiga Got Right (That We’re Still Copying) The Commodore Amiga was not the most successful computer. It was not the fastest. It was not the cheapest. It was introduced in 1985, bought by Commodore in a panic, and discontinued by 1994 as the company collapsed. By most commercial metrics, it was a failure. Yet almost every good idea in modern computing traces back to the Amiga. Preemptive multitasking. Graphics layers and compositing. Named pipes. Memory protection. Hardware acceleration. Plug-and-play peripherals. Scripting languages. Digital audio and video editing. Networking. The Amiga did these things in 1985 when IBM PCs were still running in 8-bit mode. ...

April 3, 2026 · 10 min · James M

Compunet: Britain's Forgotten Pre-Internet Community

Compunet: Britain’s Forgotten Pre-Internet Community Long before Facebook, Twitter, or Reddit, there was Compunet. In 1982, in a small flat in Islington, London, two teenagers set up a computer bulletin board system on a network called Prestel. Within a few years, it had become one of the world’s first genuine online communities - thousands of people meeting in cyberspace, exchanging messages, playing games, and falling in love, all before the internet existed in public consciousness. ...

April 3, 2026 · 10 min · James M

The Demoscene: Where Art Met Assembly

The Demoscene: Where Art Met Assembly The demoscene wasn’t about games. It wasn’t about productivity software or killer apps. It was about taking a computer that wasn’t designed for art, stripping away the operating system, and hand-crafting something beautiful in 512 bytes of RAM. This was the demoscene, and it was the most vital creative community in computing. What Was the Demoscene? A “demo” is a real-time audiovisual production written from scratch - no pre-rendered video, no external assets, just code and mathematics creating sound and graphics in real time on modest hardware. Think of it as a 4-minute music video that weighs 64 kilobytes and runs on a Commodore 64. ...

April 2, 2026 · 7 min · James M

From BASIC in 1981 to Claude Code in 2026: What Programming Has Always Been About

I’m sitting at a desk with two machines. One is a 1981 ZX Spectrum, 16KB of RAM, sitting on a desk in my garage. The other is a 2026 MacBook running Claude Code. Between them lie 45 years of computing history. And here’s the thing that struck me recently: I’m still doing the same thing. On the Spectrum, I’m typing: 10 PRINT "HELLO WORLD" 20 INPUT A$ 30 IF A$ = "YES" THEN GOTO 50 40 GOTO 10 50 PRINT "YOU SAID YES" On Claude Code, I’m typing: ...

April 2, 2026 · 9 min · James M