Trainer Menus & Scrolltexts: The Unique Aesthetics of the Cracking Scene

Trainer Menus & Scrolltexts: The Unique Aesthetics of the Cracking Scene If you loaded a pirated Commodore Amiga game in 1988, you wouldn’t just get the game. You’d get an experience. Before the title screen, before the game even loaded, you’d see a custom introduction - a piece of underground art that served no commercial purpose and had to be coded in secret. This was the cracking scene’s gift to itself. ...

April 9, 2026 · 13 min · James M

What the Amiga Got Right (That We're Still Copying)

What the Amiga Got Right (That We’re Still Copying) The Commodore Amiga was not the most successful computer. It was not the fastest. It was not the cheapest. It was introduced in 1985, bought by Commodore in a panic, and discontinued by 1994 as the company collapsed. By most commercial metrics, it was a failure. Yet almost every good idea in modern computing traces back to the Amiga. Preemptive multitasking. Graphics layers and compositing. Named pipes. Memory protection. Hardware acceleration. Plug-and-play peripherals. Scripting languages. Digital audio and video editing. Networking. The Amiga did these things in 1985 when IBM PCs were still running in 8-bit mode. ...

April 3, 2026 · 10 min · James M