The LLM Context Window Arms Race: Does It Actually Matter?

Every week brings a new headline: “Model X reaches 1M token context!” “Model Y supports 2M tokens!” The LLM industry seems locked in an arms race where the stated goal is always “bigger context window,” as if this single metric determines whether a model is useful. It doesn’t. The context window arms race reveals a gap between what engineers think matters and what actually works in production systems. And if you’re building with LLMs, understanding that gap will save you from infrastructure that doesn’t solve your problems. ...

April 9, 2026 · 6 min · James M

What Comes After Artemis: The Road to a Lunar Gateway

The Gateway Concept When most people think of returning to the Moon, they imagine Artemis astronauts landing, collecting samples, and returning home - just like Apollo. That’s the goal for Artemis III and IV. But NASA is building something different for what comes after: the Lunar Gateway. It’s not a destination in itself. It’s infrastructure - a way station in lunar orbit that changes how humans explore the Moon forever. ...

April 9, 2026 · 9 min · James M

Token Economics: Why the Cost of AI Isn't Going Down

There’s a persistent myth in tech: AI will get cheaper. The argument is straightforward - Moore’s Law, scale effects, competition, and raw compute efficiency improvements mean costs should plummet. Yet in April 2026, Claude costs roughly what it did in 2024. GPT-4 Turbo pricing hasn’t moved in eighteen months. Gemini’s cost structure remains sticky. Why? The answer isn’t that progress hasn’t happened. It’s that the economics of modern AI are fundamentally different from hardware commoditization. Once you understand the actual constraints, the stability of pricing becomes logical. ...

April 9, 2026 · 8 min · James M

How BASIC Shaped a Generation of Programmers

How BASIC Shaped a Generation of Programmers When you powered on a Commodore 64 in 1983, the first thing you saw was: READY. Blinking cursor. No graphical interface. No visual metaphors. Just BASIC - a programming language that wasn’t supposed to be the foundation of computing education, but became exactly that. BASIC shaped how an entire generation thought about programming. Not because it was the best language, but because it was the only language available on personal computers. If you wanted to write anything on your C64, your Spectrum, your BBC Micro, or your Apple II, you were writing BASIC. And when constraints force a population into a single tool, that tool becomes the culture. ...

April 9, 2026 · 12 min · James M

The Most Valuable Skill Is Knowing What Not To Build

Every builder knows the feeling. You have an idea. It’s clever. It could be useful. You start sketching it out, planning the architecture, imagining how it would work. Then you stop. Not because it’s impossible. Not because you lack the skill to build it. But because something inside you says: This is not worth building. That instinct - that ability to say no - is rarer and more valuable than knowing how to build something well. ...

April 9, 2026 · 7 min · James M

The SID Chip: Engineering the Most Iconic Sound in Computing History

The SID Chip: Engineering the Most Iconic Sound in Computing History The Commodore 64, released in 1982, had one feature that set it apart from every other personal computer: it had a synthesizer on a chip. Not a speaker driver. Not a simple sound generator. An actual synthesizer - with oscillators, filters, envelope generators, the same components used in professional synthesizers costing thousands of dollars. The chip was called the SID (Sound Interface Device), and it became the most recognizable sound in computing history. The C64’s distinctive bleeping, blooping, warbling synthesized sound became the voice of 1980s gaming culture. Even today, hearing the SID chip immediately triggers recognition: you’re hearing a Commodore 64. ...

April 9, 2026 · 12 min · James M

Local AI vs Cloud AI: The Tradeoff Landscape in 2026

By early 2026, the “Local vs. Cloud” debate has moved past the experimental phase. We are no longer just “trying to see if Llama runs on a Mac.” Instead, professional engineers are building sophisticated Hybrid AI Stacks where local and cloud models work in tandem. The landscape has shifted because the hardware caught up to the software. With the prevalence of unified memory on Apple Silicon and the accessibility of 24GB+ VRAM cards like the RTX 50-series, the “local” ceiling has been smashed. ...

April 9, 2026 · 4 min · James M

The Rise of Small Language Models: Why Size Isn't Everything

The Rise of Small Language Models: Why Size Isn’t Everything For years, the narrative was simple: bigger is better. GPT-4 was massive, Claude was massive, and the race seemed to be about who could train the largest model on the most data. But that story is changing. Small language models - typically under 15 billion parameters - are proving that you don’t need 175 billion parameters to solve real problems. The shift isn’t just about efficiency. It’s a fundamental change in how we think about AI deployment, cost, and what actually matters for most use cases. ...

April 9, 2026 · 7 min · James M

The Postal Pirates: Micro Mart, Loot, and the 1980s Tape-Swapping Underground

The Postal Pirates: Micro Mart, Loot, and the 1980s Tape-Swapping Underground You can’t understand the culture of 1980s computing without understanding the postal tape trade. Before the internet democratized access, there was an entire underground economy running on paper classifieds, cassette tapes, and the British Royal Mail. The Infrastructure of Scarcity In 1983, if you wanted software, you had three legal options: Buy it at a computer shop for £15 - £40 per game (roughly £60 - £160 in 2026 money) Type it in from a listing in a magazine (8-bit BASIC, page by page) Use a mail-order catalogue that took 4 - 6 weeks For most teenage programmers, all three paths were blocked by economics. A single game cost more than a week’s pocket money. Magazines like Your Computer, Sinclair User, and Computer & Video Games were affordable, but software itself was treated like a luxury good - priced as if each copy was hand-delivered by a developer. ...

April 9, 2026 · 9 min · James M

Trainer Menus & Scrolltexts: The Unique Aesthetics of the Cracking Scene

Trainer Menus & Scrolltexts: The Unique Aesthetics of the Cracking Scene If you loaded a pirated Commodore Amiga game in 1988, you wouldn’t just get the game. You’d get an experience. Before the title screen, before the game even loaded, you’d see a custom introduction - a piece of underground art that served no commercial purpose and had to be coded in secret. This was the cracking scene’s gift to itself. ...

April 9, 2026 · 13 min · James M